Acta Didactica Napocensia, cilt.16, sa.1, ss.215-232, 2023 (Hakemli Dergi)
This study aims to advance the development of the mathematical processing skills of
students by suggesting the use of digital geography games. This includes an analysis of its
contribution to the standard mathematics curriculum in areas such as data processing as well as its
contribution to social studies curricula in areas such as map literacy, location analysis, problem
solving, and other skills related to understanding tables, graphs, and diagrams. The study also
examines the findings of the experts that relate to these dynamics. A case study of a digital geography
game called Gezgin, developed by İneç (2021) is examined in this research using qualitative research
approaches. Under this framework, the data obtained by critical case sampling from six experts
through a semi-structured online interview were collected with cloud technologies and examined by
using a content analysis. The findings obtained showed that the use of Gezgin can help develop skills
related to data processing, problem solving, problem formulation, general mathematical processes,
the ability to transfer mathematics to real life, and the ability to create and correctly interpret tables
and graphs. The findings also indicate that the real-life context that is provided by this game supports
educational development in the areas of map literacy, location analysis, problem-solving skills and
graph, table and diagram creation and interpretation for social studies curricula. The expert opinions
about Gezgin were determined to be mostly positive, especially with respect to the interdisciplinary
structure and its rich content, but some of its functions were found to be limited.