2. International Conference on Virtual Reality, Şanlıurfa, Türkiye, 15 - 16 Kasım 2020, cilt.2, sa.1, ss.31
Abstract: In today's world where information technologies are developing rapidly, we see Augmented Reality
(AR) application examples in almost every field. AR applications enhance the appearence of the real world by
enriching the real setting with virtual things to provide supplementary information to users. In addition to the
traditional education model for the education of new generation Z generation children, technology and education
practices are also implemented at the university level, starting from early childhood. Studies in this field in the
literature show that when technology is used correctly, individuals who receive education increase their learning
ability, focus and interest. The learning abilities of children in early ages may differ especially in science and math
activities, Turkish activities, musical activities, art activities, games and movement activities. The use of
technology is particularly important for children to learn specific skills and develop group collaboration. The aim
of the study is to determine the tendencies of augmented reality applications in early childhood education. For this
purpose, the experimental studies on augmented reality application during this period were examined and classified
according to the fields of early childhood education. As a result, it was seen that AR applications were realized
within the scope of science, language, literacy, mathematics and art activities. According to the results obtained
from the study, it can be suggested that AR applications should be performed in other areas of early childhood
education such as music and games.